Class_name = "CBatchBallistics"
object_name = "SHELL_USA_76_HE"

//76.2 "M42A1"   M5 -.

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius = 3
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,550,	17,10460,	14,26151,	0,41841
Armor=500,503,	15,8748,	12,21871,	0,34993 //           SHELL_RUS_37x198_HE   
Armor=1000,459,	13,7274,	11,18184,	0,29094
Armor=3000,321,	8,3570,		6,8925,		0,14279
Armor=4000,289,	7,2879,		5,7198,		0,11517

//              (37  ,    1936-1945)

DefaultStartSpeed=550	//        ()
MaxDistance=9000		// ,    
Mass=6.1				// 
Mkr=0.98				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.28				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.34				// -   (M >= Mmax),        
R=0.0381				// 
LiveTime=55				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 30	//  
MaxRedirections = 0		// - 

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_6kg_480g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_6kg_480g_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_6kg_480g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_6kg_480g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_6kg_480g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_6kg_480g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_6kg_480g_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_6kg_480g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 